The Egyptian Queen Cleopatra bets against the Roman Emperor, Julius Caesar, that her people are still great, even if the times of the Pharaohs has long passed. She vows (against all logic) to build a new palace for Caesar within three months. Since all her architects are either busy otherwise or too conservative in style, this ambivalent honor falls to Edifis. He is to build the palace and be covered in gold or, if not, his fate is to be eaten by crocodiles. Edifis calls upon an old friend to help him out: The fabulous Druid Getafix from Gaul, who brews a fantastic potion that gives supernatural strength. In order to help and protect the old Druid, Asterix and Obelix accompany him on his journey to Egypt. When Julius Caesar gets wind of the project succeeding, he has the building site attacked by his troops in order to win the bet and not lose face. But just like the local pirates, he hasn't counted on Asterix and Obelix.
Obelix falls for a new arrival in his home village in Gaul, but is heartbroken when her true love arrives to visit her. However, the lovers are kidnapped by Romans; Asterix and Obelix set out to rescue them on a dangerous journey that will involve gladiators, slavers and beauracracy - and a personal encounter with the Emperor himself, Julius Caesar...
In order to buy a horse, a man wanders in the bazaars of Thessaly. His journey will take him further than he imagines, as old prophets, forgotten witches and vampire princes will find himself on his way.
Treacherous Roman senator Lucius Quintilius plans a secret journey into Thrace to recover a legendary treasure. He is accompanied by his daughter Livia posing as a Christian slave girl, his cruel henchman Commodio, and Terenzius, an ex-gladiator and Nero look-alike who fools the local Thracians into believing he is the real Emperor. But Lucius's plans are thwarted by Spartacus and his band of rebels who succeed in capturing the treasure for Thrace. When news arrives from Rome that the real Nero has died, local Roman governor Consul Metellus joins forces with Spartacus to defeat the traitors.
As the Roman empire crumbles, young Romulus Augustus flees the city and embarks on a perilous voyage to Britain to track down a legion of supporters.
Centuries ago in the Orient, the fiscal exactions on the people lead to a revolt against the usurper of the throne, and the empowerment of a new leader.
In 25 AD, Judah Ben-Hur, a Jew in ancient Judea, opposes the occupying Roman empire. Falsely accused by a Roman childhood friend-turned-overlord of trying to kill the Roman governor, he is put into slavery and his mother and sister are taken away as prisoners.
The rebellious Thracian Spartacus, born and raised a slave, is sold to Gladiator trainer Batiatus. After weeks of being trained to kill for the arena, Spartacus turns on his owners and leads the other slaves in rebellion. As the rebels move from town to town, their numbers swell as escaped slaves join their ranks. Under the leadership of Spartacus, they make their way to southern Italy, where they will cross the sea and return to their homes.
After the death of Emperor Marcus Aurelius, his devious son takes power and demotes Maximus, one of Rome's most capable generals who Marcus preferred. Eventually, Maximus is forced to become a gladiator and battle to the death against other men for the amusement of paying audiences.
The story of the Arthurian legend, based on the 'Sarmatian hypothesis' which contends that the legend has a historical nucleus in the Sarmatian heavy cavalry troops stationed in Britain, and that the Roman-British military commander, Lucius Artorius Castus is the historical person behind the legend.
Gaullish custom requires that a would-be chief must challenge and defeat another to become the leader of two tribes. Vitalstatistix is not perturbed because of Getafix's magic potion. Getafix, however has an accident and forgets how to make it. Then Vitalstatistix is suddenly challenged.