A man volunteers to take part in an experiment that attempts to analyse human behaviour under extreme conditions of terror. His mission is to remain seated inside a dark room for a length of time of 15 minutes. If he manages to hold on, he will receive in return a generous sum of money. Is it possible to terrify an individual who knows beforehand that everything is a farce?
A deliciously scary story about a boy who outsmarts an old witch-woman before she can have him and his brothers for dinner.
Automata is the eerie, black-humoured story of Henry, the last in a long line of duck hunters. The film examines the connection between hunter and prey and obsession in the face of extinction. It posits the question 'what would happen to someone at the tipping point; the moment where they are directly responsible for the extinction of an entire species' Duck hunting in Australia is a very contentious issue and every year hunters and protesters clash. The experimental side is evidenced with the lack of dialog, non-linear narrative and a 'score' by Belgian sound designer Christina Clar. The majority of the sound tracking and design was completed before the edit in Australia, thus reversing the usual process. The sound post production was completed in Brussels and includes recordings from deep within remote caves.
During a game of hide and seek, a new bride hides in a chest and remains undiscovered until a strange visitation thirty years later.
A man awakes to find himself trapped in a dirty, confined crawlspace. He barely has enough room to move. He also has no memory of why he's there, or why he's bleeding from a stomach wound. Apparently drugged, he occasionally 'zones out' of his surroundings as he tries to edge towards his way to freedom. But the more he explores, the more pain he has to endure, and the more frightening his predicament becomes.
Alma, a little girl, skips through the snow covered streets of a small town. Her attention is caught by a strange doll in an antique toy shop window. Fascinated, Alma decides to enter.
A man is being haunted by a masked stranger. The only language used in the movie comes from three (inter) title cards and a few sentences of sermon-like talk in Danish. Some of the talk is modified citations from the bible and similar sources.
Coke Ennyday, the scientific detective, divides his time into periods of "Sleep", "Eat", "Dope" and "Drinks". In fact, he overcomes every situation with drugs: consuming cocaine to increase his energy or injecting it in his opponents to incapacitate them. To help the police, he tracks down a contraband of opium (which he eagerly tastes) transported within "leaping fishes", saving a "fish-blower" girl from blackmail along the way.
Three strangers are selected, at random, to suffer a horrible death. Jeff, Robert, and Angie are thrown together in a dungeon and forced to wait their turn to die. No one can help because they are now the disappeared.