Brett is a high-school outcast who doesn't run with the in crowd, unlike Samantha, the cheerleader he has a desperate crush on. Then one day, he gets a parcel in the mail - a totem with the power to grant his deepest, darkest desires. Brett wishes for Samantha to love him, and she does, although after a while her affection starts leaning toward obsession. Then murders start occurring in the school, which Brett gradually starts to connect to the totem.
The night before a local haunted house opens for Halloween, six friends sneak in for a few hours of fun. Soon after entering, they find themselves trapped inside with no way out.
Set during the fall (NOT winter), a small New England town is brutally ravaged by possessed totem poles.
El Topo decides to confront warrior Masters on a trans-formative desert journey he begins with his 6 year old son, who must bury his childhood totems to become a man.
Ama, the daughter of Senegalese asylum seekers, feels completely Dutch. When Ama's mother and brother are arrested, Ama sets off in search of her father through Rotterdam in the middle of winter, hoping to avoid deportation. During this frightening and exciting journey, she discovers her roots, thanks in part to her extraordinary totem animal: a gigantic porcupine.
In this follow-up to his 2003 film, Totem: the Return of the G'psgolox Pole, filmmaker Gil Cardinal documents the events of the final journey of the G'psgolox Pole as it returns home to Kitamaat and the Haisla people, from where it went missing in 1929.
When Masset, a Haida village in Haida Gwaii (formerly known as the Queen Charlotte Islands), held a potlatch, it seemed as if the past grandeur of the people had returned. This is a colourful recreation of Indigenous life that faded more than two generations ago when the great totems were toppled by the missionaries and the costly potlatch was forbidden by law. The film shows how one village lived again the old glory, with singing, dancing, feasting, and the raising of a towering totem as a lasting reminder of what once was.
Twenty-eight days after a killer virus was accidentally unleashed from a British research facility, a small group of London survivors are caught in a desperate struggle to protect themselves from the infected. Carried by animals and humans, the virus turns those it infects into homicidal maniacs - and it's absolutely impossible to contain.
Two men wake up to find themselves shackled in a grimy, abandoned bathroom. As they struggle to comprehend their predicament, they discover a disturbing tape left behind by the sadistic mastermind known as Jigsaw. With a chilling voice and cryptic instructions, Jigsaw informs them that they must partake in a gruesome game in order to secure their freedom.
Jigsaw has disappeared. Along with his new apprentice Amanda, the puppet-master behind the cruel, intricate games that have terrified a community and baffled police has once again eluded capture and vanished. While city detective scrambles to locate him, Doctor Lynn Denlon and Jeff Reinhart are unaware that they are about to become the latest pawns on his vicious chessboard.
The chilling and relentless Jigsaw killer returns to terrorize the city once again. When a gruesome murder victim emerges with unmistakable traces of Jigsaw's sinister methods, Detective Eric Matthews is thrust into a high-stakes investigation. To his surprise, apprehending Jigsaw seems almost too easy, but what he doesn't realize is that being caught is merely another piece of Jigsaw's intricate puzzle.