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Darkon is an award-winning feature-length documentary film that follows the real-life adventures of the Darkon Wargaming Club in Baltimore, Maryland, a group of fantasy live-action role-playing (LARP) gamers.
Due to a curse from his former master Profion, Damodar survived his death by Ridley Freeborn as an undead entity in pursuit of an evil artifact for some hundred years, so that he might be capable of unleashing unstoppable destruction on Izmir and the descendants of those who caused his demise.
From the far corners of the DnD multiverse, the streamers unite! Welcome one and all to a one of a kind live game event benefiting The Autism Society of America – Lost Odyssey: The Book of Knowledge!
Fashion designer Joanna Crane leads a double life. By night she is China Blue, a prostitute who's attracted the attention of a sexually frustrated private detective, and a psychopathic priest in possession of a murderous sex toy.
An awkward adolescent boy and his angst-ridden friends try their best to fit in amongst a cast of varied characters.
A MODERN MEDIEVAL SAGA, The Wild Hunt tells the story of Erik Magnusson, a young man who decides to follow his estranged girlfriend Evelyn into a medieval re-enactment game when he discovers that she has been seduced by one of the players. As the down-to-earth Erik treks deeper into the game in search of his love, he inadvertently disrupts the delicate balance of the make believe fantasy-land. Passions are unleashed. Rules are broken. Reality and fantasy collide. The good-hearted game turns into a tragedy of mythic proportion... Capturing the culture of costume play and the potentially dangerous intersection of real and made-up worlds, The Wild Hunt is a timely and potent comment on the consuming nature of adopting another identity, even within a game, and the modern yearning for ritual.
Yulemas is upon us and the Dragon Friends are celebrating the only way they know how: with a feature-length Dungeons & Dragons musical comedy that is completely unrelated for legal purposes to any existing IP.
Beldar and Sonja, a pair of thieves, steal a precious gem from the crypt of the Order of the Thousand Eyes, a daring act that will lead to unforeseen consequences.
College freshmen Debbie and Marcie are excited to start their new lives at a Pacific Northwest university but after being invited to a Zeta Omega Epsilon party the two suddenly find themselves in the strange and occult world of Role Playing Games. The duo are soon hooked on the highly addictive experience that is RPGing and the game quickly becomes a habit that consumes their lives. After Debbie’s intense pagan training through the RPGs lead her to accept an invitation to join a witches’ coven, her grades begin to plummet and she is in danger of flunking out of college. She calls on darker and deeper magical forces to use a “mind bondage” spell on her professor. Meanwhile, Marcie foolishly reads from the Necronomicon and summons Cthulhu.
On their way to an afternoon on the lake, husband and wife Andrzej and Krystyna nearly run over a young hitchhiker. Inviting the young man onto the boat with them, Andrzej begins to subtly torment him; the hitchhiker responds by making overtures toward Krystyna. When the hitchhiker is accidentally knocked overboard, the husband's panic results in unexpected consequences.