**When in doubt - point a long stick toward the screen** These 3D ventures are amusing. Whenever the plot slows down a cast member randomly picks up a long stick and points it at the camera. This film is no exception. Whenever the plot crawls to snails pace characters start pointing long sticks at the camera for no apparent reason. Doing most of the long stick pointing here is Dennis Quaid and Bess Armstrong - she needs a _strong arm_ to pick random objects up and point them toward the camera as often as she does. - Potential Kermode
Yeah... not good. I don't dislike 'Jaws 3-D' as much as most evidently do, though. Dennis Quaid and Bess Armstrong are actually pleasant in terms of the cast, none of those behind them are anything worth noting but are somewhat serviceable. I will say I didn't enjoy the plot, but only because it lacked something worth watching - it's poor, not terrible. More of the shark was wanted, but I would personally say that about the preceding two films as well. Parts of this 1983 flick that are terrible, though, are the special effects, especially right at the end. There is also some poorly done green screen and it, clearly, has a dire cover. There's no doubting this being made was a cash grab, that's basically the only reason to ever go 3-D, but a cash grab doesn't necessarily mean it's an awful film; which this isn't, in my opinion. It's simply bad. The cover is hilariously awful though, granted.
Any fans of the original "Jaws" (1975), hell even of the sequel (1978) need not bother with this completely unrecognisable nonsense. Believe it or not, there is still one "Brody" - "Mike" (Dennis Quaid) who wants anything to do with the sea. His previous, death defying experiences haven't put him off! Anyway, he works at a newly opened sea world where a baby great white finds it's way in for a quick snack through a broken seagate. Where's mama, though? She can't be far away! The baby shark is captured, but swiftly dies and it is as if the big one knows, and let's just say she is seriously narked. Aside from some decent underwater photography, and some talented folks doing water-batics, it's a dreadful stain on the reputation of the franchise. The opening titles offer a clue to the 3-D effects, and I do recall sitting in the Odeon in Glasgow with my cardboard glasses on wondering what all the fuss was about 40 years ago. Now I know - it was all just a badly constructed, poorly acted gimmick that is as forgettable as it is terrible.
Ryoo Seungwan, Han Jiseung, Kim Taeyong got together to make a 3D omnibus film. It's a 3D vision of terrible realities never far from popular culture today. The stages of its episodes are different with one another. Tragedies and fantasies unfold in the city, the woods, and the future. The 3D technique is used in scenes where the characters have fancies to get over suffering in reality. It's interesting to watch 3D scenes directed by representative directors of Korea, and it's noteworthy in terms of industry that this try displays the possibilities and realities of 3D film in Korea, as well. It's the new vision of KAFA's project, KAFA+
Skill, beauty, personality, ‘Diving Diva’ Lee-young has it all. Not being able to be with her best friend Su-jin is the only thing that gets in her way. Just so she can help Su-jin out, she changes her event to synchronizing swimming. While pouring everything to Olympics selection practice, Su-jin and Lee-young are involved in a freak accident. Su-jin disappears without a trace, while Lee-young survives but loses her memory. Lee-young’s memory slowly comes back to her but remembers strange side of Su-jin. Her iron will begins to shake on the diving board.
A new team of paranormal researchers has come to the hotel to investigate its murder-soaked past; the puppets - led by a new member, Torch - shed some light on the matter, as they tunnel, burn, strangle and hook to survive.
Blade, Tunneler, and Pinhead go toe-to-toe with a team of terrifying, gremlin-like creatures known as "Totems" that are sent by the Egyptian demon Sutekh to recapture the magic stolen by Toulon.
Sutekh, the dark pharaoh from another dimension, sends his own puppet, Totem, to continue his quest to kill Rick and steal the magic which animates the puppets.
A group of toymakers seek to use Andre Toulon's formula, now in the hands of Toulon's great-nephew Robert, to give life to a line of killer toys that they plan to unleash on Christmas Eve.
All the rules are broken as a sect of lawless marauders decides that the annual Purge does not stop at daybreak and instead should never end as they chase a group of immigrants who they want to punish because of their harsh historical past.
The Most Dangerous Game formula gets a monstrous twist as the mythical Hydra turns the tables on a group of wealthy human-hunters. Kidnapped along with three ex-convicts, former Marine Tim Nolan is transported to a deserted island where the super rich pay a fortune to hunt human prey. But this island isn't exactly deserted; it's actually home to Hydra the Beast!
A lone female park ranger tries to track down a vicious creature killing various people and terrorizing her at a remote national park.
Every six hundred years, a great evil has the opportunity to escape and unleash Armageddon. A group of five stones has the power to either free the evil, or banish it for another six hundred years. An order of Druids battles with a Warlock determined to unleash his father upon the world.
In England, a group of space scientists led by Bernard Quatermass, who have developed plans for the first Moon colony, learn that a secret, ostensibly government-run, complex of identical design has been built in a remote part of England and is the focus of periodic falls of small, hollow "meteorites" originating in outer space. Quatermass determines to investigate and uncovers a terrifying extraterrestrial life form which has already begun action to take over the Earth.