Shy outcast Kokoro has been avoiding school for weeks when she discovers a portal in her bedroom mirror. She reaches through and finds herself transported to an enchanting castle where she is joined by six other students. When a girl in a wolf mask explains that they have been invited to play a game, the teens must work together to uncover the mysterious connection that unites them. However, anyone who breaks the rules will be eaten by a wolf.
Fujiko Mine, the devastating femme fatale whose only loyalty is to her desire, befriends a young boy whose late father hid away a fortune. A killer is on the boy's trail and it's up to Fujiko to stop him: but where do her interests really lie?
Touch not the Outsiders, lest ye become an Outsider. But when two creatures belonging to opposite kinds - a lost little girl from the Inside and a demonic beast-looking Outsider - initiate an impossible coexistence on the same side of the forest, their bond seems to transcend their incompatible natures and the unnamed curse that has divided the world.
Student Jiro Shutendo is unaware that he has mystical powers which could lead mankind to heaven or hell.
On a test-run of the Mini Merry, Usopp tells Brook the story of the Going Merry, a ship that served the crew well. However, to the Straw Hats, the Going Merry was not just a ship: It was a priceless, irreplaceable friend. *Scenes have been recreated with brand-new animation.
Welcome to the Hokkyoku Department Store! This unusual shop caters exclusively to animals, furry and feathered alike. Akino is a new concierge in training and she's quickly realizing the high demands of her customers—especially those on the extinct species list. From a sea mink searching for a special gift to a laughing owl looking to please his wife, can she fulfill every request?
Three people from the future, who travel spiritually to the era of the Egyptian queen Cleopatra VII Philopator and her Roman lovers Julius Caesar and Mark Antony, become their closest friends as they try to unravel the nature of the plan developed in their own time by a sinister enemy.
Two young aspiring adventurers, Sindbad and Ali, find an old sailor who has washed up on the shore. With his final breath, the sailor tells them a tale of a hidden treasure and hands over the map he had held on to through his trials. And so, the two would-be heroes are off for adventure. But the road to riches is paved with hardships: their travels lead from stowing away on a ship to the sultan's dungeons - only to escape with the sultan's daughter in tow!
The battle is over, and they can go about their normal lives now... or so they thought. With no time to rejoice after miraculously saving Mirai from Beyond the Boundary, Mirai lost all her memories. Akihito, now a high school senior, starts to avoid Mirai thinking it’s for the better. Not aware of Akihito’s feelings, Mirai tries to get closer to Akihito. Then, someone who knows of Mirai appears in front of the two. With Akihito’s troubles in vain, Mirai once again sets forth on a battle that forces her to look within.
Although μ's, the defending champions of the school idol tournament, plans to dissolve their group after the graduation of their senior members, they receive news that leads them to holding a concert event! The 9 girls continue to learn and grow in this new and unfamiliar world. What is the last thing that these girls can do as school idols? With the clock ticking, what kind of meaning will the μ's members find in performing the most exciting live performance?
Alien invaders take over Great Mazinger who is at the entrance of a museum next to Mazinger Z as symbols of peace. Grendizer fights the evil invaders and Great Mazinger is recovered. When the Vegan empire dispatches a new general to oversee the takeover of Earth, he quickly manages to capture Koji Kabuto and, learning of Great Mazinger through interrogation, quickly commandeers it from a museum where it was kept as a symbol of peace. It is now up to Duke Fleed aboard Grendizer to stop humanity's former defender from becoming its destroyer.