The Shape Japer is turning spheres into cubes - 6 has a scare on the marble run. Air Date : 1st-Jan-1970
Things keep vanishing. Numberjacks 3 and 4 discover that 0 has disappeared too and is causing things to vanish. He is evading all attempts to get him back. When 3 helps out on the Brain Gain machine, everything is tripled but order is finally restored. Air Date : 16th-Oct-2006 Read More
The episode opens with 3 trying to convince 4 that she is taller than him. The alarm goes and an agent says there is a boy having trouble with his pencil. 4 takes the mission to see what is wrong. Can he help? Air Date : 17th-Oct-2006 Read More
The Shape Japer is turning spheres into cubes - 6 has a scare on the marble run. Air Date : 1st-Jan-1970 Read More
Things that should be inside end up outside - 5 takes 3 out there to help sort the Puzzler out. Air Date : 1st-Jan-1970 Read More
When 1 goes out alone there's one more of everything - 4 rides the railway to the rescue. Air Date : 1st-Jan-1970 Read More
The Problem Blob is causing trouble - and things can't stop going forwards. 6 hitches a lift in a remote control car to help set things right. Air Date : 1st-Jan-1970 Read More
Things don't belong when Spooky Spoon mixes things up - another problem for 5. Air Date : 1st-Jan-1970 Read More
The Numbertaker is taking all the fours he can find - will 4 be able to escape his clutches? Air Date : 1st-Jan-1970 Read More
Boxes go wrong when the Shape Japer plays tricks - but 6 can do the trick too! Air Date : 1st-Jan-1970 Read More
Spooky Spoon makes sure things are well out of order - until 5 sorts her out. Air Date : 1st-Jan-1970 Read More
Numbers 3, 4 and 5 are in the gym standing among a mixture of colourful circles, playing the circle game. The Agents call in reporting problems at the beach - 6 takes on the mission. Objects are behaving strangely - they've taken on a life of their own. It's the Shape Japer causing mayhem. Air Date : 15th-Jun-2007 Read More